MY PROJECTS

The projects I've been fortunate enough to be a part of. The descriptions are brief but let me know if you like to know more. 

UNDISCLOSED TITLE


Casual mobile puzzle

ROLE

Game/Level Designer


CLIENT

Stealth Mode


DURATION

April 2021 - Preset


MATCHINGTON MANSION


Responsibilities: Improve the onboarding process creating and tweaking levels using experience and data through rigorous AB-testing, pitch new obstacles, objectives, events and game ideas. Analyze the overall user experience, detect areas in need of improvement and how that can be done. Provide constructive feedback on new and excisting features on all aspects of the game.


During a period of ~6 months I managed to increase revenue on the first 200 levels by 500%


I personally went through and tweaked around 1900 levels and completly replaced ~900 of those.




ROLE

Game/Level Designer


CLIENT

Magic Tavern


DURATION

Mar 2019 - Mar 2021

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BLASTLANDS


An intense multiplayer, top-down shooter developed by a small indie company.

At SQ I designed levels, new design features, I balanced units and the levelling-up system.

ROLE

Game/Level Designer


CLIENT

Strange Quest 


DURATION

May 2018 - Aug 2018


BLSQ01
BLSQ02

CANDY CRUSH SODA


Designed and tweaked levels, pitched new design features, brought game from early concept to release, was responsible for the onboarding process. Mentored new designers and ensured that my immidiate team felt positive and included.



CANDY CRUSH (classic)


Designed and tweaked levels. Mentored new designers.



CANDY CRUSH JELLY


Designed and tweaked levels, pitched new design features, brought game from early concept to release, was responsible for the onboarding process. Mentored new designers and ensured that my immidiate team felt positive and included.



BLOSSOM BLAST


Designed the first 120 levels.


ROLE

Game/Level Designer


CLIENT

King (Midasplayer AB)


DURATION

Nov 2013 - Apr 2018

LEVELS

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CCSS03
CCJS01
CCJS02
CCS01
CCS03
BB01
BB03

PLANETO QUIZ


The goal of Planeto AB was to become the world's leading developer of online trivia and knowledge-focused entertainment experiences. Planeto Quiz was a online quiz game with modes for both single- and multiplayer. The aim was to combine RPG elements with a casual trivia.


My main responsability was to improve excisting features, add to the content and to come up with new and inovative features within the trivia genre.




ROLE

Game Designer


CLIENT

Planeto AB


DURATION

Nov 2009 - 2011

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