My passion is games, creating games more than playing them. I like to see that something I’ve helped create brings joy, and I like to understand why. My most important trait is that I easily recognize patterns; in behaviour, trends, storytelling, etc. which has been very useful when designing games.
What especially fuels me is the excitement of being in an always evolving industry and the challenges that comes with it.
I’m usually described as positive, dedicated and well-organized. I like challenges, to learn new things and I’m not afraid to speak my mind.
Bachelor of Arts (B.A.) focused in Media Arts; Computer Game Design from Högskolan i Skövde / University of Skövde.
2019 - 2021
Handled the onboarding process, tweaked and created ~1900 levels, provided feedback on current and future features, pitched new in-game features and game ideas.
May 2018 - Aug 2016
Handled game design related aspects of the top-down shooter, "Blastlands" shortly pre- and post its beta launch.
2013 - 2018
Handled the onboarding for Candy Crush Soda, Jelly and Blossom Blast. Brought Candy Crush Soda and Jelly from early concept to release. Mentored new designers, designed new in-game features and handled the AB-testing process; validating design decisions through both qualitative and quantitative data.